Friday, March 27, 2009

I Hate Mountains!

Posted by Nicolas (permalink)

Here we are. Almost half a year passed since we began communicating on this project and we believe it's time to unveil our next plans. Welcome to I Hate Mountains! Stay focused on this new website from now on!
Beware, the following is a shameless copy of the about page.

What? You hate mountains?
I Hate MountainsNo, it's not a joke, and no, we don't really hate mountains (only Francis does).
"I Hate Mountains" is the name of a brand new Left 4 Dead campaign made by three french friends. This campaign is built the Valve way, we are not trying to revolutionize anything, we just want to provide more content to this awesome game.
Read ahead to learn more about it.

Why are we doing it?
Because we friggin' love this game.
We are playing Left 4 Dead together since the early days, during the Festival du Jeu-Vidéo in Paris, in 2008 (before the release). We played this game so much and always on the same campaigns that we believe it needs fresh new content, quickly.

More details on the campaign
The I Hate Mountains campaign is divided into 5 different maps, just like Valve did with their own campaigns.

ForestForest
Our survivors crashed their bus in an utility pole of this dark mountain forest while fleeing. They must now find their way through the trees.
ManorManor
Now that the survivors managed to get out of the forest, they must reach the highest point of this manor and try to launch a distress call from the radio.
UndergroundUnderground
Escaped from the manor, the survivors are now fleeing though an old system of caves and tunnels running through the mountain.
LumberyardLumberyard
Freshly escaped of this oppressing cave system, our survivors are now looking for help and rescue in the lumberyard nearby.
LakesideLakeside
Fleeing the now infected and deserted lumberyard, the survivors are now stuck and eagerly waiting to be rescued by whoever could see their signal.

Who are we this time?
Mostly people from the Portal: Prelude team.
We are three friends with a professional, a student and an amateur background of the videogame industry. Check out the Meet the team page for more details.

Website design inspired by Joe Mckernan, Logo inspired by Valve Corporation and images courtesy of Portal: Prelude.
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