Monday, October 27, 2008

Portal: Prelude 1.1.0 (Change Log)

Posted by Nicolas (permalink)

The 1.1.0 update is coming this week.
We don't really know when yet, because it still needs a bit of work and we also need to contact each mirror to make them update the file. So, we can't really give you a definitive release date for the moment.

When everything will be compiled/ready, I'll make a list of changed files and see if it's a good idea to make a "1.0.0 to 1.1.0 patch". But obviously, if the patch is nearly as huge as the game itself, it would be useless. The only thing I can do for the moment, is to give you the complete change log (a few supplementary translations may be included before the update).

Portal: Prelude 1.1.0

    * Added: dutch translation (subtitles only)
    * Added: finnish translation (subtitles only)
    * Added: hungarian translation (subtitles only)
    * Added: italian translation (subtitles only)
    * Added: korean translation (subtitles only)
    * Added: portuguese translation (subtitles only)
    * Added: russian translation (subtitles only)
    * Added: spanish translation (subtitles only)
    * Fixed: portals not fizzled when you handed back your portalgun
    * Fixed: installer problems (mostly with Windows Vista)
    * Fixed: huge freezes and lags when GlaDOS is started
    * Fixed: morality core going through a grate in the last level
    * Added: a toggle mode to the BTS button in test chamber 19
    * Fixed: camera won't fall in test chamber 15
    * Fixed: ability to go inside observation rooms using an engine glitch
    * Fixed: finishing test chamber 6 could lead to Mike saying you failed
    * Fixed: Erik saying "euros" instead of "dollars"
    * Fixed: ability to go inside the box dispensers using an engine glitch
    * Fixed: advanced chambers/challenges still locked when finishing the game
    * Fixed: autosaves not correctly activated
    * Added: autosaves on challenge start
    * Added: autosaves after long speeches
    * Fixed: player could get stuck under elevators
    * Fixed: challenge 15 won't record scores
    * Fixed: challenge 17 won't record scores
    * Fixed: box dispensers can drop more than one cube
    * Fixed: typos in french subtitles
    * Fixed: typos in english subtitles
    * Fixed: portal fizzler in test chamber 17 gives a cube for a camera
    * Fixed: missing faces resulting in visible outside of the level
    * Fixed: non-solid door in test chamber 3
    * Fixed: non-solid door in test chamber 4
    * Fixed: cubes can get blocked in the dispensers tube
    * Added: an escape path in test chamber 9
    * Fixed: glass panel can be broken with a chair in the aperture laboratories
    * Fixed: cube can be lost in the orbs room in test chamber 19
    * Fixed: cube can be lost before the pit in test chamber 19
    * Added: a cube dispenser in test chamber 14
    * Added: an alternative path in test chamber 15 (for the challenges)
    * Added: a delay when turrets appear in test chamber 8
    * Fixed: bogus elevator in test chamber 10
    * Added: a distraction in the turrets room in test chamber 11
    * Fixed: radio song does not stop when the radio is destoyed
    * Fixed: moving a few autosaves and areaportals to prevent the game from crashing
    * Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds
    * Fixed: ballcatchers can be activated with any thrown object
    * Fixed: scorpions' song replaced by four variations of still alive
    * Fixed: door won't open in the corridor at the beginning of test chamber 18
    * Added: hints at the end of test chamber 18
    * Added: a disclaimer when the game starts
    * Added: a ledge for the first jump in test chamber 2
    * Fixed: turrets fire too quickly in test chamber 1
    * Added: a ledge for the fling in test chamber 3
    * Fixed: lunch bag model sounds like metal
    * Added: english part to the commentary, to point out that there's subtitles
    * Added: new "directional sign" textures for test chamber 19 BTS area
    * Added: hints under the stairs in test chamber 19
    * Added: another path to get to the BTS area in test chamber 19
    * Fixed: particles and light color of disintegrators
    * Fixed: particles color of "only-portals" fizzlers
    * Fixed: rework a few textures for the BTS/maintenance areas to look less old
    * Fixed: clean and optimize level geometry
    * Added: missing challenge records for test chamber 15
    * Added: missing challenge records for test chamber 18
    * Added: missing challenge records for test chamber 19
    * Fixed: GlaDOS force field insta-kills too randomly and too often
    * Fixed: bogus NPC animations
    * Removed: alternative solution for test chamber 4
    * Added: space between "only-portal" fizzlers and disintegrators in test chamber 15
    * Fixed: snoozing man is not snoozing
    * Added: NPCs in some empty observation rooms
    * Fixed: fizzler in test chamber 15 is destroying the energy orb
    * Fixed: too many letal turrets in test chamber 15
    * Added: hints in the 4-turrets room in test chamber 17
    * Added: a glass panel to see the rotating wall in test chamber 17
    * Added: missing tubes in box dispensers
    * Added: crosses on wedge shaped platforms in test chamber 19
    * Fixed: GlaDOS stops attacking after her second attack in the second round
    * Added: restored stairs in the BTS/maintenance area in test chamber 15
    * Added: clipping in most of the stairs to avoid view shaking
    * Fixed: in a rare case, the cube isn't respawned in test chamber 17
    * Fixed: in a rare case, the cube isn't respawned in test chamber 18
    * Fixed: overlapping blocks in test chamber 19
    * Fixed: at the end, the new menu doesn't show up if the console if visible

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